Added background bird sounds to cameras You can also press 3 times “End-key” in tv cam mode while sitting in the pits. Leave the track on the public road (traffic circle) to activate it. There is a tv camera on top of the Nuerburg (high LOD and high view distance). Added some tv cams and adjusted some camera positions. Improved LOD multi and Clip planes for better performance. Added some omni lights to the garage area, fuel station Doettinger Hoehe and Breidscheid. Fires are only visible at full track detail, at night, during race in summer layout (VisGroups=(1217)). VehicleConfig.ini for Indycar road configuration is included. Depends on the session (practice, qualifying, race). At full track detail the Summer layout has an increasing number of track side objects (crowds, tents, marshals and other stuff). Race date for the Summer layout is 14th of July 2014. Different sun elevation, times for sunrise/sunset. Layout is the same as the Summer layout but the track has modified tree textures (and some other green stuff) and no crowd, marshals, tents, etc. Created a new layout “Nordschleife Tourist Autumn” New textures for some bushes (borrowed from ISI tracks) and alpha channel modification (more transparency) for x-shape bushes and grass billboards. Exchanged grass textures and added some flowers. Added alpha channel to all road and roadside specmaps. Added alpha channel for road reflection (wet and mirage) to all road and roadside textures (kerbs, rumble…). New guardrail texture + high res normal map (normal map has a huge impact on the specular reflection) + new specmap Removed the bug where you would get a black line floating above trees Adjusted the saturation and brightness for most of the diffuse textures Added two floating hot air balloons, one made with Germany flag colours and one with Nordschleife logo on it. People where reporting great big holes in the area where they would have been. Made the café and the ticket house visible with track detail set to low. (I would have fixed a lot more but found 3DSimED3 was braking the Billboarding effect of the trees, so could not use a lot of what I had done, sorry) Removed a number of trees that were growing outside the guardrails. Added tire stack at pit entrance to make it more visible from road. Made pitlane 0.5 metres wider to help AI pit without crashing. Fixed a sign that said ‘Start Timed Lap Here’, it was only viewable from the back but not from the front. Cleaned up the camp sites, removing some of the not so finished looking items like flying people, and floating camper vans. Made 759 LOD changes in order to both improve FPS and reduce pop up’s where needed Added start lights to the bridge (race mode only) Making the track online friendly is easy making it AI friendly is not so In pit area, lowered pavements by 4cm’s to help AI leave area without getting stuck on them. Added 40 garages (<-had some help from Tosch here) But i might read and reply from a youtube comment when someone ask a question about the mod.- Added 104 grid spots, with first 20 more spaced out than the rest (Test your 64 bit versions of rfactor2 on this I dare you) Under "certain health circumstance" i cannot visit the forum, usually pass a week or so after mod released. I'm Apology for not so responses in a forum messages n discussion. Know your CPU before pushing it to the limit and rar.There is also Custom Shader Patch Feature called AI Behaviour (AI Flood) that can re-spawned AI endlessly. Please be kind enough with your CPU Limit. Yuliana, Keinan, Kinay (Wife,Son,Daughter) All Time Support pitsch40 (100 pit Slot Request for online community) Hachroku_88PL Ui Name suggestion Viruz_Pro (Tourist VLN Layout Request) Piston Heads Forum Nordschleife Timing Variation AssettoCorsa.Net Forum Staff Basic Modding Structure Peter Boese Additional Advance Customize Weather System Ilja Jusupov (Xfab) Enhanced AC Modding Platform Juergen Lung My First inspiration back in mid 2017 RaceDepartment Forum Staff Modding Resources JCRR & XPacks Low Poly Cars and 3D PeopleįrankN2O Ext_config script usage informed Kunos Simulazioni Base Game, Asset and KS Editor